Embark on an adventure as a solitary Neanderthal woman in a prehistoric world devoid of language, inspired by the latest scientific discoveries. Decode prehistoric symbols, humanity’s earliest form of communication, and survive long enough to unravel the mystery of human evolution.
Set in a time before maps, technology, or written words, I Mother is an emotionally driven survival adventure told through symbol and instinct. As a solitary Neanderthal woman, stranded far from your tribe, you must survive using your instincts and unlock the first human symbols to find your way home.
Family-driven game studio - brother and sister duo.
He’s a solo game dev with a storytelling obsession and a past life as European Creative Director at Xbox. She’s a strategy and marketing pro with 15+ years of experience and a sharp eye for what makes things tick. As brother and sister, we’ve teamed up to do what we’ve always wanted—make original, meaningful games with heart, humour, and just the right amount of sibling rivalry.
All our games are solo-developed by Adam—which means he handles everything from the initial idea to the final build, including design, code, art, and storytelling (plus a fair bit of swearing at 3am). Of course, no great game is made in a vacuum, so he’s lucky to be supported by some incredibly talented folks along the way. It’s a lean, hands-on approach that keeps every project personal, focused, and full of character.
Our creations picked up a few nice nods along the way—including an INDIGO Design Award, a NYX, and even a spot on the App Store’s “New Apps We Love” list. Not too shabby for a small team! It’s a nice confirmation that the effort and love hasn’t gone unnoticed.
We’re currently working on a new game and we’re looking for financial support to help bring it to life, whether through investment or a publishing deal. If you’re passionate about indie games and want to be part of something original from the ground up, we’d love to have a proper chat.
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